Spark pylon: Difference between revisions
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{{Capture infobox|image=Spark pylon.png|internal_name=ElectricWire}} | {{Capture infobox|image=[[File:Spark pylon.png|100px]]|internal_name=ElectricWire}} | ||
'''Spark pylons''' are [[Capture|captures]] found at connection points along wires that allow Mario to quickly traverse the length of the wire. | '''Spark pylons''' are [[Capture|captures]] found at connection points along wires that allow Mario to quickly traverse the length of the wire. | ||
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* The game can be completed while only capturing two spark pylons: the one at the end of [[Cap Kingdom]] and the one in [[Ruined Kingdom]]. All other pylons normally required to be captured by Mario can be skipped in [[two-player mode]] using [[Cappy return cancel|Cappy return cancels]]. | * The game can be completed while only capturing two spark pylons: the one at the end of [[Cap Kingdom]] and the one in [[Ruined Kingdom]]. All other pylons normally required to be captured by Mario can be skipped in [[two-player mode]] using [[Cappy return cancel|Cappy return cancels]]. | ||
[[Category:Captures]] | |||
Latest revision as of 15:26, 19 July 2023
| Spark pylon | |
|---|---|
| Internal name | ElectricWire |
Spark pylons are captures found at connection points along wires that allow Mario to quickly traverse the length of the wire.
Locations
| Image | Level | Location |
|---|---|---|
| Cap Kingdom | At the top of Top-Hat Tower | |
| Push-Block Peril | Subworld on Top-Hat Tower | |
| Cascade Kingdom | Next to the Odyssey; Above the 2D section | |
| Sand Kingdom | In the town; In Toastarena Ruins; In the Moe-Eye Habitat; On the Inverted Pyramid | |
| Ruined Kingdom | On the small island connecting to the arena | |
| Bowser's Kingdom | Between each major island | |
| Moon Kingdom | Inside the Moon Cave; At the end of the escape sequence |
Trivia
- The game can be completed while only capturing two spark pylons: the one at the end of Cap Kingdom and the one in Ruined Kingdom. All other pylons normally required to be captured by Mario can be skipped in two-player mode using Cappy return cancels.